The events in The Lord of the Rings: Rise to War may happen a little differently than the canon timeline found in the books. Here’s why.

The Lord of the Rings: Rise to War is a new strategy game set in Middle-earth, the high-fantasy setting of many of JRR Tolkien’s books. However, it also borrows music, building designs, and character likenesses from the Peter Jackson films. It extends beyond the movies in the books in some ways, so fans may be curious where The Lord of the Rings: Rise to War corresponds to the canon chronology.

There are certain characters and events that appear in the game that weren’t in the movies. For example, Barrow Wights are a recruitable unit for evil factions in LOTR: Rise to War. They never appear in the movies, but they are featured in the books.

Related: How To Conduct A Battle Simulation In The Lord Of The Rings: Rise To War

Events from the formation of the Fellowship of the Ring to the destruction of the One Ring take place within the year. However, it takes around 17 years between Bilbo Baggins’ 111th birthday and when Frodo finally leaves the Shire. So where exactly does The Lord of the Rings: Rise to War fit into the chronology of books?

Lord of the Rings: Rise to War: timeline setting and placement

Lord of the Rings Rise at War Settlement

It seems that The Lord of the Rings: Rise to War is not meant to be a retelling of the original story, but rather a “what if” storyline. This may be a version of what is happening in the Mirror of Galadriel. It shows things that were, things that are, and things that can still be. The One Ring can be found in Sauron’s ancient fortress, Dol Goldur, and all the armies of Middle-earth are fighting to take control of it. The Elves fight against the Men, and the Dwarves fight against the Elves. It is war on a perilous scale, and betrayal in The Lord of the Rings: Rise to War unleashed. In essence, this is what would happen if Frodo failed in his quest to destroy the One Ring.

Even Westmarch’s Red Book, which lets players experience classic battles from the series, is on an exaggerated scale to accommodate gameplay. It was only the nine members of the Fellowship who traveled to the Mines of Moria, yet in The Lord of the Rings: Rise to War, its members command entire armies. The game does this because it wants to teach the player how battles work. Some units are strong against certain types of units, and the abilities of commanders can have a huge impact on a battle. These are all things players need to know in the middle of the game when facing both powerful armies of NPCs and enemy players from other factions.

Since the landscape of LOTR: Rise to war It also features scattered settlements and forts as opposed to the beautiful countryside seen in the film, it is likely that the game does not intend to fit into the established canon. Additionally, each player has their own ring of power, which again contradicts everything in Tolkien’s books. The Lord of the Rings: Rise to War brings Tolkien fans from all over the world together, which is an exciting prospect, although it does take liberties with the source material, it’s a surprisingly deep mobile game.

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