Set in the Third Age of Middle-earth, the plot of Lord of the Rings: Rise to War sees the ring resurface in the deserted castle of Dol Guldur. He bestows unparalleled power to dominate Middle-earth, and all factions are then drawn into a great war.
This is the starting point for The Lords of the Rings: Rise to War, an ambitious strategy game from NetEase that adds a whole new chapter to the Lord of the Rings saga.
The Lords of the Rings: Rise to War is a tile-based strategy game with city-building at its heart. After choosing the material, the type of gem and the inscription of your own personalized ring, you are assigned a side (good or bad, roughly) and let loose in Middle-earth.
NetEase describes The Lords of the Rings: Rise to War as a “geostrategic seasonal wargame”. The seasonal aspect of this description is that your progression has a linear structure based on chapters, with new chapters unlocked as you complete mission sets.
These missions are designed to guide you through the intricacies of The Lords of the Rings: Rise to War gameplay, which falls into two main categories: city building and conquest.
Building cities involves the usual process of creating and upgrading buildings, recruiting commanders, drafting troops, claiming rewards, equipping items, and more. In addition to that, there is a ring function, which allows you to use the power you accumulate through conquering to upgrade your ring like a skill tree.
Conquest, on the other hand, involves sending your armies (you have one army per commander and you recruit commanders with gifts at the tavern) to take tiles.
Empty tiles are the easiest to take, but give you the fewest resources, so you need to keep upgrading your army in order to be powerful enough to take resource-rich mountain, forest, and farm tiles, as well as tiles occupied by crowds and other players.